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Look no further than our Academy – here you find detailed information about all of our heroes and great tips for successful game play!
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Jungle Quickstart Guide: 8 Things to do in the First 5 Minutes
Playing in the jungle is an arms race to see who can get gold faster and spend that gold on more powerful items. To get gold, you need to kill monsters. But you’re not the only ones in the jungle, of course. Enemy junglers have the same objective. And expect they won’t be satisfied just killing the monsters on their side of the map. They’re going to invade your territory and kill monsters on your side to “starve” you of gold.
In order to hold your own in the jungle, you’ll need to efficiently clear your own jungle monster camps before the enemy has a chance to poach them. This Quickstart Guide should give you the foundation you need to have fun and get it done.
Let’s count it down …
#8: Buy two Halcyon (health) Potions and a Tier 1 item
When the match begins, you have money to spend! Tap on the Shop and grab the first recommended item. In future matches, consider this first item purchase to be setting you down one of two paths: Weapon or Crystal. If your first purchase grants weapon power, you’re gearing up to buy more red-background items from the Weapon menu. These mostly boost the power of your basic attacks or increase your basic attack speed.
If your first purchase grants crystal power, you’re setting up to buy more blue-background items from the Ability menu. These mostly boost the power or capacity of your three hero abilities or speed up the frequency with which you can use your awesome abilities.
#7: See who’s Ironguarding, if anyone
During the match, you can pull up the scoreboard by tapping on the crossed-swords icon to see what allies (and enemies) have purchased from the shop. What players buy will tell you a lot about how they intend to play. If someone has purchased Ironguard Contract (looks like a scroll on a purple background), they’re likely implicitly telling you: “I’ll hit monsters first and reduce them to low health. You hit monsters last and deal the killing blow.” This last hit will give you the gold, and the more gold you get, the more stuff you can buy. If no one is Ironguarding, that’s fine. You’ll both kill stuff.
#6: Head to the jungle & stick together
Most likely, you and one other teammate will both be “jungling.” Stick together because it’s difficult to survive a 2v1 fight. On your way to the jungle, hit the “+” button above your first or second ability. This selects which ability you’ll learn and can use first. They’re all good; don’t worry about which one you pick.
#5: ‘Travel the Circle’ of monsters
Think of the jungle as having two halves: yours and theirs. Think of the path around your half of the jungle as a circle. Pick a camp, kill the monsters there and then travel clockwise to the next spot, and so forth. If you get the timing just right, by the time you’re finished with a full cycle, the monsters in the first camp will be just about to respawn, so you can kill ’em again!
These jungle monsters come in two types: A single monster with a green aura and a set of two smaller monsters together. The green-aura monster will give you a small heal when killed (like using a Halcyon Potion). The pair of monsters yield more gold. When you’re low health, prioritize killing a green aura monster. (Remember: You need to deliver the killing blow to get the heal.)
When you’re feeling frisky, make a quick trip into the enemy-side jungle and see if you can steal a monster or two. If you encounter enemy forces, back off unless you have numbers on your side.
#4: ‘Rush’ a Tier 2 item
Your initial jungling goal should be to get enough gold to purchase a Tier 2 item as fast as possible. Know in advance how much gold that second item costs. (Just tap on the shop icon if you don’t remember.) When you have enough gold, head to the shop in the middle of the jungle or recall to base. As an example, Koshka’s recommended Tier 2 items are Heavy Prism and Void Battery. Either one is great to “rush,” and you’ll need to purchase both to be in prime position to eventually buy the Tier 3 (Frostburn).
#3: Hide & ‘Gank’
One of the most fun things about playing in the jungle is to pick a high-traffic spot to hide and wait for an unsuspecting enemy hero to stroll by. When the enemy is close, pounce and attack! This kind of ambush is known as a “gank.” To hide, stop in a section of brush. You’ll see your hero crouch down out of enemy sight. If it’s working, keep ganking as the match goes on. You can also head up to the brush that borders the lane and gank lane opponents.
#2: Always shop when waiting to respawn
Did you get killed? No worries; it happens! Just make sure the second you die to pull up the shop and get a head start on spending your gold. Ideally, when you respawn back at the platform, you’ll be done shopping and ready to jump straight back into the action. One tip to die less: When in a fight, make sure to pay attention to your own health bar every bit as much as your opponents’. If you’re really low on health, use a potion to heal and/or get out of there. It’s always better to survive a fight because your death gives the enemy a lot of gold.
#1: Keep an eye on the mini-map
As the match progresses, it will become more and more important to close ranks with your teammates and fight as one unit against multiple enemies. If you see two or three enemy circles on the mini map converging on a single ally, get there as fast as possible to help your teammates. These “team-fights” may not occur in the first five minutes, but acclimating to the mini-map from the outset will put you in a position to recognize team needs at crucial moments late in the game.
You’re all set. Jump into a match!
—PlayoffBeard
New to MOBAs? Here are 25 Terms You Oughta Know!
Stepping into a MOBA community is a little like stepping off a plane into a foreign country. There are a lot of words flying around that mean everything to the people around you and nothing to you … yet. But by the time you’re done reading this, you’ll be good to go. Let’s do this …
- Last hit/last-hitting: Killing a minion, monster or enemy hero yields a set amount of gold. But that gold isn’t divided up among teammates. All the gold goes to the hero who delivers the killing blow. The act of striking the enemy last—resulting in the enemy’s death—is known as “last-hitting.” Last-hitting is an art form in unto itself; those who can consistently last hit will be much more successful because they’ll have more gold to play with. In the lane, this is all about timing because friendly minions will continue to attack the enemy despite your desire to last hit. You’ll need to time your final attack to kill the enemy before the minion does. Most new players will try last-hitting in Practice Mode until they feel pretty confident in this, especially if interested in playing in lane.
- Farm/farming: Focusing on gaining gold through the act of last-hitting minions or monsters. Farming is the primary way you will get enough gold to buy better items at the shop.
- Ranged: A hero (or creature) who attacks from a distance with a projectile weapon.
- Melee: A hero (or creature) who attacks from close up, often with a handheld weapon such as a sword or axe.
- Gank/ganking: A “gank” is an ambush, usually involving multiple allies attacking an unsuspecting enemy. To “gank the lane” is to hide in the brush at the edge of the lane and jump out when the time is right.
- Kite/kiting: Using a ranged hero (like Ringo with his gun) and continually firing and damaging an enemy while dancing at the edge of the enemy’s range. Ideally, you’d fire and then dance back out of range and so on and so forth. Kiting is often a means of simultaneously attacking and retreating, in an attempt to maintain a safe distance. Visualize a kite on a string caught in the wind. This represents the distance and fluid nature of the attack.
- Juke: A quick change of direction while moving, in an attempt to fool or evade an enemy hero. Often, this when you’re low health and attempting to escape. You might run around a corner, get into the brush and then go an unexpected direction to see if you can shake the chasing enemy. If there are any hockey fans out there, this is similar to a deke.
- Buff: A temporary boost to a stat. “Buff self” refers to boosting one of your stats. “Buff ally” refers to boosting a teammate’s stat(s). An example is Adagio’s Agent of Wrath ability. This will boost an ally’s basic attack power for several seconds. If Adagio buffs himself instead, the bonus attack power is even greater.
- Crowd Control (also known as “CC”): Umbrella term referring to all abilities or items that can temporarily inhibit the enemy. Crowd control comes in a number of different varieties: “Slow” reduces move speed. “Silence” prevents ability use. “Stun” will briefly incapacitate the target. That’s just a few …
- Cooldown: When you use an ability, it goes on “cooldown.” This is the timer that represents the real-life time that must elapse before you can use that ability again. “Cooldown acceleration” refers to speeding up the timer so you can use the ability again sooner.
- Lifesteal: Gaining health back from an attack that damages the enemy. Weapon lifesteal occurs when you regain health from basic attacks. Crystal lifesteal occurs when you regain health from attacking with your abilities.
- Ultimate: Your third (and most powerful) ability. Always spend an ability point on your ultimate when possible. It’s your most devastating option of the three.
- Turret: The big military cannons in lane. Your turrets defend the giant crystal in your base. The enemy turrets defend their crystal. Be very careful around a turret. If friendly minions aren’t present to distract it, you will take massive cannon damage and quickly die.
- Lane/laning/laner: The lane is one of two main zones on the game map. It’s the long, turret-filled alley in a direct line out from your base. You’ll often find ranged heroes in lane. Those in lane focus on two things: farming unfriendly minions for gold and destroying turrets, when possible.
- Jungle/jungling/jungler: The jungle is the other main zone in the game. It’s the large, brush-filled region beneath the lane. You’ll often see a pair of melee heroes head into the jungle, but that’s not a given. Those in jungle focus on two things: farming monsters for gold and taking (or retaking) control of the mines.
- Minions: The friendly and unfriendly critters in the lane. You have an unlimited supply of friendly minions that spawn from your crystal and march toward enemy turrets. Your opponents have an unlimited supply of unfriendly minions that do the same. Minions come in “waves” from base.
- Monsters: The native creatures in the jungle that yield gold. The monster with the green aura also yields a small amount of health to the hero who last-hit it.
- Feed/don’t feed: “Feed” means repeatedly putting yourself in a vulnerable or exposed position, resulting in your death at the hands of an enemy hero. This is called feeding because you’re personally supplying that enemy with the gold needed to build powerful items. (Killing a hero yields a lot more gold than killing a minion or monster.)
- Tank/tanky: This describes a hero’s makeup, role and/or item build. A “tanky” hero is focused on life sustain and is difficult to kill. This often comes in the form of lots of max health but can also refer to defense such as armor and shielding. “Tankiness” often comes at the expense of attack power.
- Carry: An offensive hero role with two meanings. Often the carry is expected or needed to “carry” the team to victory. This can also independently refer to a hero that is weak in the early game but gets more and more powerful as the match progresses, and is frightening to oppose in the late game. Weapon carries are focused on basic attack power. Crystal carries are focused on ability power and are sometimes referred to by the community as AP carries.
- Support: A hero role focused on bolstering the power of teammates and/or sustaining the health of teammates. In Vainglory, heroes with support qualities also possess offensive qualities or other capabilities. So, even if you’re partially in support (such as Adagio), you’ll be able to attack with potency or contribute in other ways (also like Adagio)!
- Assassin: A hero role focused on striking suddenly for massive damage and then getting out before getting killed. Koshka exhibits all the qualities of an assassin.
- Team-fight: When your entire team of three is battling all three enemies at once. The later the game progresses, the more important and frequent team-fights will become. Always keep an eye on the mini-map to anticipate team-fights and get there in time to avoid a 2v3 engagement.
- Aggro: “Taking aggro” from an enemy monster or hero means to take the damage from it. For example, if you’re tanky and
another player is weak or low health, you’ll want to take the aggro when engaging an enemy, if possible. - Item build: The sequence of items purchased during the course of a match. One of the most fun and interesting elements of exploring a new hero is seeing what “item builds” work for you most effectively. There is no one “right build” for a hero. Different combinations will yield different results, and certain builds complement certain play styles more than others. Part of the fun is sharing your favorite builds with the community in the forums and trying builds that other Vainglory players suggest.
Don’t worry about remembering everything above. The more you play (and the more you read), the more second nature this will become.
See you in the Fold!
—PlayoffBeard